I'm a sound artist and creative programmer exploring the design of playful interactive sound and game systems in AR / VR, mobile apps and physical installations. My route into game design came via rule based algorithmic composition and while researching for a Masters in Sound Design, my challenge was to find a way of implementing procedural audio on mobile iOS while programming a portfolio of mobile applications exploring games as a means of interactive composition. My games have been played at the National Museum of Scotland and the V&A museum in London. Recently I have been exploring ways of introducing people to playing with AR and VR.




2022: AR polyrhythmic sequencer

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Fit In

2017: AR dancing obstacle course

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2015: Infinite scroller with a twist for iOS and Android

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2015: Interactive Kinetic sound sculpture

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2015: Site specific installation, Cala Tarida, Ibiza

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Sounds of Solitaire

2014: Musically augmented peg solitaire board

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